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Saturday, October 26, 2013

Bro, do you even game?

Are you a gamer? No? It's alright. You can still follow the post without losing track of all the sanity in this world! But, if you are a gamer, you must be able to sense the difference between a good game and a bad game.
But where do you draw the line? There are hundreds of aspects to be judged, but in this post I'm going to talk about the one that is directly related to the topic of the blog.

Most game developers concentrate on the gameplay, storyline, graphics and audio, which are the ultimate significant goals of any developer. But, most of the notable professional game development companies look at an entirely different aspect as well - replay value.

This spoiler paragraph is purely for gamers. If you are not a gamer, you can skip the paragraph in the spoiler.



I would not be surprised if you didn't notice these things in your first playthrough. Even I didn't! But, the point they make here is to provide a new experience every time someone plays the same game all over again. It's all in the minute details.

When I spotted these pictures on the internet after I finished playing my games, I was mostly intrigued by the fact that these things just went unnoticed. I rushed to my computer to play these games again! I can tell you with certainty that this is what those game developers wanted.

As I mentioned earlier, most of the professional game development companies focus on improving the games' replay value. They employ easter eggs to catch the attention of the players who delve deeper into the game.

Alice in Wonderland references in Ubisoft games

With certain easter eggs/references, game developers often attract the attention of non-gamers as well. Believe it or not, although the publishers aim for a target audience, sometimes the audience expands just because of references that catches the eye of people who weren't interested in the game! Let me see how the non-gamer co-author of this blog isn't impressed by the Alice in Wonderland references in the above picture!

So, in the future, if you somehow decide to develop a game, remember this blog and put this observation to practical use! All I'm saying is small details like these make a huge difference! What was that? The Macro in Micro.

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